UNITED STATES MARINE CORPS
Field Medical Training Battalion
Camp Lejeune
FMST 1201
Patrolling
TERMINAL LEARNING OBJECTIVES
1.
Given a tactical scenario, an operations order, individual
combat equipment, participate in a security patrol, to accomplish the mission.
(FMST-FP-1201)
2.
Given a tactical scenario in a combat environment and
individual combat equipment, execute fire team formations, to meet mission
requirements. (FMST-FP-1202)
3.
Given a tactical scenario in a combat environment, and
individual combat equipment, execute squad formations, to meet mission
requirements. (FMST-FP-1203)
4.
Given a tactical scenario in a combat environment and
individual combat equipment, communicate using hand and arm signals, to support
mission requirements. (FMST-FP-1204)
5.
Given a tactical scenario in a combat environment, a patrol
order, individual combat equipment, and necessary equipment for special signals,
employ special signals, to support mission requirements. (FMST-FP-1205)
ENABLING LEARNING OBJECTIVES
1. Without the aid of references, given a list, select the
definition of patrol, per the student handout. (FMST-FP-1201a)
2. Without the aid of references, given a list, identify the two
types of patrols, per student handout. (FMST-FP-1201b)
3. Without the aid of references, given a list, identify the
organizational elements of a patrol, per student handout. (FMST-FP-1201c)
4. Without the aid of references, given a list, identify the
missions of patrols, per student handout. (FMST-FP-1201d)
5. Without the aid of references, given a tactical scenario in a
simulated combat environment and individual combat equipment, participate in
patrols, per the student handout. (FMST-FP-1201e)
6. Without the aid of references, given a tactical scenario, in
a simulated combat environment and individual combat equipment, demonstrate fire
team formations, per the student handout. (FMST-FP-1202a)
7. Without the aid of references, given a list to choose from,
identify the fire team formations, per the student handout. (FMST-FP-1202b)
8. Without the aid of references, given a tactical scenario in a
simulated combat environment and individual combat equipment demonstrate the
squad formations, per the student handout. (FMST-FP-1203a)
9. Without the aid of references, given a list to choose from,
identify the squad formations, per the student handout. (FMST.1203b)
10. Without the aid of references, demonstrate hand and arm
signals, per the student handout. (FMST-FP-1204a)
11. Without the aid of references, given a list to choose from,
identify specific markings of smoke grenades, per the student handout.
(FMST-FP-1205a)
12. Without the aid of references, given a tactical
scenario and individual combat equipment, employ special signals, per the
student handout. (FMST.1205b)
1.
DEFINITION OF A PATROL
A patrol is a detachment of ground forces sent out by a larger
unit for the purpose of gathering information or carrying out a destructive,
harassing, or security mission. Patrols vary in size, depending on the type,
mission, and distance from the parent unit. Most combat patrols are
platoon-sized, reinforced with crew-served weapons.
2.
TYPES OF PATROL
Patrols are classified
according to the nature of the mission assigned. The two types are Combat and
Reconnaissance.
Combat Patrols
- usually assigned missions to engage in combat. They gather information as a
secondary mission.
Reconnaissance Patrols
- collects information about the enemy, terrain, and resources without detection
or engagement, if possible.
3.
ORGANIZATIONAL ELEMENTS OF A PATROL
The Platoon Commander
- designates a patrol leader, who is normally one of his squad leaders, and
gives them a mission. The patrol leader then establishes their patrol units
required to accomplish the mission.
Patrol Units
- patrol units are subdivisions of patrols. Personnel are assigned to units
based on the mission of the patrol and the individuals within the patrol.
Special Organization
- patrol units are further subdivided into teams, each of which performs
essential, designated tasks. (EPW team, Litter team, Search team)
Elements of Combat Patrols
Patrol Headquarters
- this is the command group of the patrol. It is composed of the patrol leader,
and other support personnel essential to the patrol such as the radio operator,
Corpsman, and forward observer.
Assault Elements
- engage the enemy at the objective.
Security Elements
- secures the objective rally point, isolates the objective, and covers the
patrols return from the objective area.
Support Elements
- provides supporting fires for the assault unit attack and covering fires if
required, for its withdrawal.
Elements of Reconnaissance Patrols
Patrol Headquarters
- the command group of the patrol. It consists of the same personnel as a
combat patrol.
Recon Element
-
maintains surveillance over the objective.
Security Element
- provides early warning, secures the objective rally point, and protects the
reconnaissance unit.
4.
MISSIONS OF A COMBAT PATROL
– (RACES)
Raid
- Destroys or captures personnel, equipment, and destroys installations. A
secondary mission is to free friendly personnel
who have been captured by the
enemy.
Ambush
- patrols that conduct ambushes of enemy patrols, carrying parties, foot
columns, and convoys.
Contact
- establishes and/or maintains contact with enemy and/or friendly forces.
Economy
of Forces - perform limited objective missions such as seizing and holding key
terrain to allow maximum forces to be
used elsewhere.
Security
- patrols that detect infiltration by the enemy, kill or capture infiltrators
and protect against surprise attack or ambush.
5.
MISSIONS OF RECONNAISSANCE PATROL
Area Reconnaissance
- a directed effort to obtain detailed information concerning specific terrain
or enemy activity within a specific location.
Zone Reconnaissance
- a directed effort to obtain detailed information concerning all routes,
obstacles, terrain, and enemy forces within a particular zone defined by
specific boundaries.
Route Reconnaissance
- a reconnaissance along specific lines of communication such as a road,
railway, or waterway, to provide information on route conditions and activities
along the route of travel.
6.
PATROL LEADER PREPARATIONS-
(BAMCIS)
Begin
Planning
Plan Use of Time
- patrol leader will schedule every event which must be done prior to departing
friendly lines.
Study the Mission
- identify significant
tasks which must be accomplished in order for the patrol to accomplish primary
mission.
Studies Terrain and
Situation
- the patrol leader makes a
thorough study of the map terrian over which the patrol will operate. The
patrol leader will also study the friendly and enemy situation.
Organizes the Patrol
- determines the units and teams required in accomplishing essential
task.
Selects Personnel, Weapons,
and Equipment
- the patrol leader will select who will go, what weapons they will carry, how
much food and water they will carry, and routine equipment common to all
personnel. The last thing the patrol leader will select is how they will
control the patrol while moving and in the objective area.
Issues the Warning Order
- the warning order will include the Situation, Mission, General Instructions,
and Specific Instructions.
Coordinate
- the patrol leader
begins their coordination from the time they receive the order. They are
primarily concerned with:
-
Movement into friendly areas
-
Departure and reentry of friendly lines/areas
- Fire
support
-
Logistic support
- Informational checklist
Arrange
Recon -
to arrange for the reconnaissance by ensuring that communication and
coordination with other area commands, supporting fire teams, and other
patrol leaders that may be opperating in the same area prior to carrying
out the reconnaissance.
Make
Recon -
whenever possible, the patrol leader makes or sends a physical reconnaissance of
the routes they want to follow and of the objective.
Complete
Detailed Plan
- the patrol leader will now write their five paragraph order.
Issue
Patrol Order
- when the patrol leader has completed the plan, they assemble the members of
the patrol and issue the order. They will:
- Ensure that all members are
present
- Receive a status on the
preparatory tasks assigned to unit leaders
- Precede the order with an
orientation
- Build a terrain model
- Issue the entire order
- Conclude the session with a
time check and announce time of the next event
Supervise,
Inspect, Rehearse, and Re-inspect
- inspections and rehearsals
are vital for proper preparation. They are conducted even when the patrol
leader and patrol members are experienced in patrolling.
7.
CONDUCTION OF PATROLS
Formation and Order of Movement
- the patrol leader
determines the formation in which the patrol will move to the objective area.
They also determine the location of units, teams, and individuals in the
formation. The standard squad and fire team formations are adaptable to any
patrol. Patrol formations will depend on:
- Probability of contact with
the enemy
- Terrain, weather, vegetation,
and visibility
- Time allotted for the patrol
to accomplish its mission and return to friendly lines/areas.
Movement Control
- the patrol leader positions
themselves where they can best control the patrol. The assistant patrol leader
moves at or near the rear and prevents straggling. The patrol leader will
ensure that:
- Hand and arm signals are the
primary means of communication (radios
provide a means of positive control within a large patrol, when hand and arm
signals are impractical.
- He speaks just loudly enough
to be heard
- All personnel are accounted for after crossing
danger areas, halts, and after enemy contact
- Checkpoints and rally
points are designated as follows:
Checkpoints -
predetermined points along your route used for control and to remain on course.
Rally points -
Easily identifiable points, designated during your patrol, where members can
assemble and reorganize if dispersed. There are three types:
Initial
- point within friendly area if patrol becomes dispersed before departing or
reaching first enroute rally point.
Enroute
- points along route to and from the objective area.
Objective
- point nearest objective for final preparation and to assemble after your
attack.
Navigation
- one or more men in the patrol are assigned as navigators to assist the patrol
leader in maintaining direction by use of the compass. The patrol leader also
assigns men as pacers to keep track of the distance from point to point. They
should assign at least two pacers and use the average of their counts for an
approximation of the distance traveled. The pacers are separated so they will
not influence each other’s count.
Security
- the patrol leader organizes the formation to provide security while on the
move, during halts, at danger areas, and upon reaching checkpoints and rally
points.
Day Patrols
- Adequate dispersion.
- Careful not to silhouette yourself when moving
along high ground.
- Avoid open areas and take advantage of available
cover and concealment
- Avoid suspected enemy locations and built up
areas.
- Maintain an even pace and avoid rushing or
running. Sudden movements attract attention.
- Employ security elements to the front, rear, and
flanks, if practical.
Night Patrols
-
Use the same techniques as for
Day Patrols, but modify, as required.
- Patrol members stay closer together.
- Silent movement is essential; sounds carry much
further at night.
- Speed is reduced to avoid separation of patrol
members and to keep noise down.
Night Movement
Techniques
Gear
- Secure loose gear to minimize noise
- Fill
canteens
- Break up your
outline (camouflage)
- Camouflage shiny
objects
- Secure or take
off rifle slings
Walking
- Carry your body
weight balanced on your rear foot
- Lift your forward
foot high enough to clear any brush, or obstacles
- Lower forward
foot gently, toes first
- Lower heel of the
forward foot slowly and transfer body weight to that foot
- Freeze if caught
in a flare that burst in the air. If during the attack, ignore the flare and
continue the attack
- Do not run at night, except in an emergency
Night Vision
- Avoid straining
your eyes by not concentrating too long on one object
- If a trip flare
activates, drop to the ground quickly and quietly, close one eye and leave the
other open to see if the enemy attacks
- Use lights only
in an emergency
Immediate Action Drills -
there are times when
contact with the enemy is unexpected. For this we have immediate action
drills.
Hasty Ambush
- used when you see the enemy before being seen. You quickly move into a
concealed area and engage the enemy or allow them to pass.
Danger Area
- is where the patrol is vulnerable to the enemy observation and/or fire (roads,
open areas).
Immediate Assault
- used when you are caught in a near ambush. Turn in the direction of the ambush
and assault the ambush.
Near Ambush
(50 meters or less) - the killing zone is under heavy, highly concentrated,
close range firing. Turn in the direction of the ambush, staying aligned, and
assault through the ambush.
Far Ambush
(Over 50 meters) - the killing zone is under very heavy, highly concentrated
firing, but from a greater range. The range allows people in the killing zone
to seek cover and return fire. Those members not caught in the kill zone will
envelop the ambush.
Characteristics Of Successful Immediate Action Drills
Speed
- commands and movement
Simplicity
-
they must be easy to do
Any Unit
- any size unit is effective
Any Terrain
- they can be used any place in the world
Any Member
- any patrol member can be in charge
Limited Rehearsal
- minimal signals and commands are required, they also ensure automatic response
Aggressiveness
- though out numbered, you must show the desire to live and allow the enemy to
die for his country, not you for yours
8.
Combat Formations
Four Types of Fire Team Formations
Fire
Team Column - consist of a rifleman, fire team leader,
automatic rifleman and assistant automatic rifleman. It is mainly used when you
want speed and good control of your people (see figure 1).
Advantages
- Permits fire and maneuver to
the flanks
- Permits rapid controlled
movement
Disadvantages
- Vulnerable to fire from the
front
- The ability
to fire to front is limited
Figure 1.
Fire Team Column
Fire Team Wedge -
diamond shape with the rifleman leading followed by the assistant automatic
rifleman to his right, the fire team leader parallel to the assistant automatic
rifleman, and-to the rifleman’s left. The automatic rifleman brings up the rear
and directly behind the rifleman (see figure 2).
Advantages
- It is easily controlled
- Provides all around security
- Fire is adequate in all
directions
- It is flexible
Disadvantages
- It can not
move as fast as a column
Figure 2.
Fire Team Wedge
Skirmishers (Left)
- a staggered formation starting with the rifleman on the right and the
automatic rifleman the left and parallel to the rifleman. The assistant
automatic rifleman is behind the automatic rifleman and to his left and the fire
team leader is parallel to the assistant automatic rifleman and in-between the
automatic rifleman and the rifleman. Skirmishers (right) is a mirror image of
the Skirmishers (left) (see figure 3).
Advantages
- Permits maximum firepower to
the front
- Used when the location and
strength of the enemy are known, during the assault, mopping up, and crossing
short open areas.
Disadvantages
- It is extremely difficult to
control
- Movement is slow.
- The ability to fire to the
flanks is limited.
Figure 3.
Skirmishers (Left and Right)
Echelon (Left and Right)
- this formation is similar to a skirmish except that one flank is angled to the
rear (see figure 4).
Advantages
- Permits fire to the front and
one flank
- It is used mainly to protect
exposed flanks
Disadvantages
- It is extremely difficult to
control
- Movement is slow
Figure 4. Echelon (Left and Right)
Five Types of Combat Squad Formations
Column
- the same as a fire team column except all the fire teams are included one
behind the other (see figure 5).
Advantages
- Permits rapid and easily
controlled movement
- Permits fire and maneuver to
the flanks (same as fire team)
Disadvantages
- Vulnerable to fire from the
front
- The ability to fire to the
front is limited
Figure 5.
Fire Team in Column
Squad Line
- the squad line places all three fire teams abreast or on line and is
normally used in the assault during rapid crossing of short, open areas
(see figure
6).
Advantages
- Maximum firepower is
concentrated to the front
Disadvantages
- The ability to return fire to
the flanks is limited
- Movement is slow
Figure 6.
Squad Line
Echelon (Left and Right)
- this formation is the same as for fire team except all fire teams are
included (see figure 7).
Advantages
- It is used mainly to protect
exposed flanks
- Provides heavy firepower to
the front and in the direction of echelon
Disadvantages
- Difficult to control
- Movement is slow
Figure
7. Echelon (Left/Right)
Squad Wedge
- the squad wedge places one fire team in the front of the formation
followed by another fire team to the right and diagonally to the rear,
with the last fire team to the left and parallel to the second fire team
(see figure 8).
Advantages
- It is easily controlled
- Provides all around security
- It is flexible
- Fires adequately in all
directions (same as fire team).
Disadvantages
- It cannot move as fast as a
column. (Same as fire team)
Figure 8.
Squad Wedge
Squad Vee -
the squad vee is an inverted squad wedge (see figure 9).
Advantages
- Facilitates movement into
squad line
- Provides excellent firepower
to the front and to the flank
- Used when the enemy is to the
front and his strength and location are known. May be used when crossing
large open areas.
Disadvantages
- It cannot move as
fast as a column
Figure 9.
Squad Vee
9.
Three Types Of Special Signals
Whistle
Advantages/Uses
- Is an excellent and quick way a unit leader can
transmit a message from one place to another.
- It provides a fast means of transmitting a message
to a large group.
Disadvantages
- It must be prearranged and understood or it may by
misinterpreted.
- Its effectiveness may be reduced by normal noise,
which exist on the battlefield.
Pyrotechnics
- devices used to transmit command or information. Flares and smoke grenades
are considered pyrotechnics.
Purpose - is used as a ground to ground or ground
to air signaling device. It is used to identify units on the ground to
other ground units and to air support. It can also be used to screen the
movement of small units for short periods.
Body
- sheet metal
Color-
olive drab with yellow markings
Filler
- red, green, yellow, white and violet smoke
Top
- the color on the top will indicate the color of the smoke
Advantages and Uses
- Used to mark enemy positions
- Signals to attack, withdraw, shift, or cease-fire
- Mark landing zones
Disadvantages
- Used by only one unit at a time
- Be sure your signal does not already have another
set of meanings
- Gives away your position
Hand and Arm Signals
- the most commonly used form of signaling. It must be remembered that the hand
and arm signals are orders or commands that must be carried out.
Advantages and Uses
- The noise of the battle does not hinder the use of
the hand and arm signals.
- Used when silence must be maintained.
Disadvantages
- The signal must be seen
- Must be aware of other members location
10.
Hand
and Arm Signals Demonstration
Decrease
Speed
- extend the arm horizontally sideward, palm to the front, and wave arm
downward several times, keeping the arm straight. Arm does not move above
the horizontal plane. |
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Change Direction
- extend arm horizontally to the side, palm to the front.
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Enemy
In Sight
-
hold the rifle horizontally, with the stock on the shoulder, the muzzle
pointing in the direction of the enemy.
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Range
- extend the arm fully towards the leader or men for whom the signal is intended
with fist closed. Open the fist exposing one finger for each 100 meters of
range. |
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Commence
Fire - extend
the arm in front of the body, hip high, palm down, and move it through a
wide horizontal arc several times. |
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Fire Faster
- execute the Commences Fire signal rapidly. |
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Fire Slower
- execute the Commences Fire signal slowly.
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Cease Fire
- raise the hand in front of the forehead, palm to the front, and swing the arm
and forearm up and down several times in the front of the face. |
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Assemble
- raise the arm vertically to the full extent of the arm, fingers extended
and joined, palm to the front, and wave in large horizontal circles. |
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Form Column
- raise either arm to the vertical position. Drop the arm to the
rear, making complete circles in a vertical plane parallel to the body. |
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Are You Ready
- extend the arm toward the leader for whom the signal is intended, hand
raised, fingers extended and joined, raise arm slightly above horizontal,
palm facing outward. |
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I Am Ready
- execute the signal, are you ready. |
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Shift
- raise the hand that is on the side toward the new direction across the
body, palm to the front; then swing the arm in a horizontal arc, extending
arm and hand to point in the new direction. |
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Echelon
- face the unit being signaled, and extend one arm 45 degrees above the
other arm 45 degrees below the horizontal, palms to the front. The
lower arm indicates the direction of echelon. |
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Skirmisher
- raise both arms laterally until horizontal, arms and hands extended,
palms down. If it is necessary to indicate the direction, move in
the desired direction at the same time. |
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Wedge
- extend both arms downward and to the side at an angle of 45 degrees
below the horizontal plane, palms to the front. |
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Vee
- extend arms at an angle of 45 degrees above the horizontal plane forming
the letter ‘V’ with the arms and torso. |
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Fireteam
- place the right arm diagonally across
the chest. |
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Squad
- extend the arm and hand toward the squad leader, palm of the hand down,
distinctly, moving the hand up and down several times from the wrist
holding the arm steady. |
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Platoon
- extend both arms forward, palm of the hands down and make large vertical
circles with hands. |
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Close
Up - start
signal with both arms extended horizontally, palm forward, and bring hands
together in front of the body momentarily. |
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Open Up or Extend
- start signal with arms extended in the front of the body, palms
together, and bring arms to the horizontal position, palms forward. |
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Disperse
- extend either arm vertically overhead, wave the hand and arm to the
front, left, right, and rear, the palm toward the direction of each
movement. |
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I Do Not Understand
- raise both arms horizontally at the hip level, bend both arms at elbows,
palms up, and shrug shoulders in the manner of universal “I don’t
understand.”
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Forward
- face and move to the desired direction of march, at the same time extend
the arm horizontally to the rear, then swing it overhead and forward in
the direction of movement until it is horizontal, palm down. |
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Halt
- carry the hand to the shoulder, palm to the front then thrust the hand
upward vertically to the full extent of the arm and hold it in the
position until the signal is understood. |
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Freeze
- make the signal for a halt and make a fist with the hand. |
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Down, Take Cover
- extend arm sideward at an angle of 45
degrees above horizontal, palm down, and lower it to the side. |
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Double Time
- carry the hand to the shoulder, fist closed rapidly thrust the fist
upward vertically to the full extent of the arm and back to the shoulder
several times. |
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Hasty Ambush (LEFT OR RIGHT)
- raise fist to shoulder level and thrust it several times in the desired
direction. |
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Rally
Point - touch
the belt buckle with one hand and then point to the ground. |
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Objective Rally Point
- touch the belt buckle with one hand, point to the ground, and make a circular
motion. |
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11.
Cover,
Concealment, and Camouflage
Each Marine/Sailor must use terrain
to give themselves cover and concealment. They must supplement natural cover,
concealment, and comouflage.
Cover
-
protection from the fire of enemy weapons. It maybe natural or man made.
-
Natural cover can be trees, logs, stumps, ravines, hollows, and reverse slopes
- Manmade cover inclues fighting holes, trenches, walls, rubble,
and abandoned equipment
Concealment
- anything that can hide a person from enemy, i.e. brush. Concealment does not
protect you from enemy fire.
Camouflage - anything that keeps yourself, equipment,
and position from looking like what they really are.
-
Movement
-
Shadows
-
Fighting positions-not where the enemy expects to find them
-
Shiny object/light source
-
Shape (familiar shapes)-breakup outlines
-
Colors - easily detected if contrasting
-
Dispersion
REFERENCE
Marine Rifle Squad, MCRP 3-11.2:
Ch 3, 4, 8, Appendix H
REV: July 2008
Patrolling Review
1. List the elements of a
Combat Patrol.
2. List the three types of
rally points.
3. List three types of special
signals.
4. Define concealment.
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